Rayman Legends Retold will now launch on 3 December 2026 instead of 1 October, a delay of just over two months that Ubisoft announced through the official Rayman account on 14 September.
Ubisoft has pushed Rayman Legends Retold back to 3 December 2026. The 3D remake of the 2013 platformer had been due on 1 October, the date Ubisoft set when it revealed the game during Sony's State of Play in June. The new date went out on the official Rayman account on X on 14 September, signed by the Rayman dev team.
The statement says the game has gone gold, which means the code is finished and ready for discs. The extra time, in the team's words, is so "every detail gets the care it deserves". Delays usually happen because a game is not done. This one was announced with the build already complete, and Ubisoft has not said what the extra weeks will be spent on.
There is a closer date to watch. A Game Overview trailer arrives on 22 September, and Ubisoft says a group of creators and press will publish hands-on impressions the same day. That will be the first detailed look at how the remake plays away from a trade show floor.
The platform list has not changed. It is coming to PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and PC through the Ubisoft Store, Steam and the Epic Games Store, with GeForce Now and Blacknut for streaming. Ubisoft Montpellier and Ubisoft Milan are leading development. The standard edition includes Rayman Origins: Enhanced Edition, a 4K, 60 frames per second version of the 2011 game.
For Australian buyers, the standard edition is A$69.95 on both the Ubisoft Store and the PlayStation Store, and the Deluxe Edition is A$84.95 on PlayStation. Pre-ordering any edition adds the Hoodlum Havoc pack, two costumes for Rayman and Globox. The Australian PlayStation Store lists the release at 1pm UTC on 2 December, which is 11pm in Brisbane the night before launch day. The game is not on Game Pass or PS Plus. Ubisoft's own page has it on Ubisoft+ from release day.
Kropp Gaming covered the game's Gamescom showing on 29 July, when three levels were playable on the Cologne show floor and the date was still 1 October. The delay moves a four-player couch co-op platformer with a PG rating from the school term into the Christmas holidays, at a price below most new releases. The wait is two months longer, and the game itself is already finished.